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hello guys,
i'd like to simulate water (or any other liquid) spilled on a plane.
i thought i could make some flat cylinders and let them flow into another
with
the blob command, but now it looks more like pudding, because the blob
changes the y value too, and i now have some small hills flowing into each
other. is there any better way to achieve this?
i'd like to have something like a small lake, not many small drops (like
from rain or so).
regards patrick
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